Gamerisms

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gamingfeminism:

Voice of The Last of Us’ Ellie rips Ubisoft over male-only cast in Assassin’s Creed Unity

gamefreaksnz:

‘The Last of Us’ to be performed live on stage in Los AngelesSony and Naughty Dog have announced a theatre performance of The Last of Us for a special one-night-only show.
For more details view the announcement trailer here.

STOP IT.
YOU CAN’T JUST TELL ME THAT THERE IS A DAMN BEAUTIFUL THEATRE PERFORMANCE OF AN AWESOME VIDEO GAME GOING ON AND IT’S ALL THE WAY ACROSS THE COUNTRY. NO. NO NO NO.
- Aria

gamefreaksnz:

‘The Last of Us’ to be performed live on stage in Los Angeles

Sony and Naughty Dog have announced a theatre performance of The Last of Us for a special one-night-only show.

For more details view the announcement trailer here.

STOP IT.

YOU CAN’T JUST TELL ME THAT THERE IS A DAMN BEAUTIFUL THEATRE PERFORMANCE OF AN AWESOME VIDEO GAME GOING ON AND IT’S ALL THE WAY ACROSS THE COUNTRY. NO. NO NO NO.

- Aria

alpha-beta-gamer:

Fragments of Him is a short and emotional game that tells the story of a man trying to come to terms with the loss of his lover who died suddenly in a car crash.  The prototype was originally created for Ludum Dare and is now in development for a full release that expands it’s scope to explore how the whole family copes with the death.

The Prototype focuses on the young mans lover, who tries to cope with his loss by eliminating everything that reminds him the deceased.  The gameplay is fairly basic, with you clicking on items and making them disappear, but it’s the heartfelt narrative that really draws you in.  With a full playthrough taking less than 10 minutes, it’s well worth giving Fragments of Him a go, it’s an interesting and affecting experience with some pretty intense emotional moments.

Play the Prototype, Free

Tom Bramwell: I Am Sexist

discovergames:

equalityingames:

This is an open, honest article that highlights the deeply-entrenched, systematic sexism found not only in games, but in society in general. Bramwell shares his realization that he has been casually, unintentionally sexist for his whole life.

And while it’s important to call out overt and aggressive sexism (or racism or ageism or homophobia or numerous other -isms), it’s equally important to understand how so many of us unconsciously and unintentionally behave in sexist ways every day. It’s so ingrained in the fabric of society that even well-meaning people perpetuate the problem without realizing it.

I would encourage us all to read this, examine our own behavior, and think about how we can behave more mindfully.

This is definitely a good article for everyone to read, from those actively fighting sexism in games every day, to those who scoff at the idea that it even exists. For that latter group, it shows how sexism doesn’t have to be a giant conspiracy or even obvious, but can in fact be personal and subtle, and committed by well-meaning, unknowing participants. Bonus points because the person writing this article is the Editor-in-Chief of Eurogamer, and when the people having the conversation are the people in charge and the people setting the tone, the community benefits even more from that.

I’m not a role model. I’m a role villain.

xigbar:

softhardgrunge:

swarnpert:

when someone kills u and then taunts

image

HOW WOULD YOU KNOW SOMEONE’S TAUNTING YOU WHEN YOU’RE DEAD??????????

image

If the protagonist is queer, and the story doesn't revolve around romance, then why is the protagonist queer in the first place if it's largely irrelevant? I'm simply curious .

Anonymous

thetrolliestcritic:

fandomsandfeminism:

pyroclast:

thewritingcafe:

Because our lives are not defined by romance and sex and we deserve better and more diverse stories than that.

"If straight people don’t get to gawk over your sex lives then what’s the point of you existing?"

I’m both laughing and crying that anyone even asked this question without seeing how terrible that is, but also because representation for queer people has failed so relentlessly that it’s bred this idea that unless sex or romance is the topic of the story, queer people don’t need to be apart of it.

Yes you can play as female characters and no it doesn’t double the workload.

(Source: a-world-of-our-very-own)

ubersaur:

like fuck this place for real tho. I walk in and a lady gets stabbed. I walk around more and some dude drags me into a haunted house and makes me kill him. I walk around more and my new buddy is murdered by the guards that are now trying to arrest me. fuck this place. Im not about this life.

ubersaur:

like fuck this place for real tho. I walk in and a lady gets stabbed. I walk around more and some dude drags me into a haunted house and makes me kill him. I walk around more and my new buddy is murdered by the guards that are now trying to arrest me. fuck this place. Im not about this life.

http://discovergames.tumblr.com/post/91867477190/jacklemoreftryandavis-i-wanna-get-behind-gone

jacklemoreftryandavis:

I wanna get behind Gone Home and go “oh man I can’t believe a video game has done a bold and inventive story - fresh, full of faces that aren’t commonly represented in video games” but Gone Home ain’t fresh, inventive, or bold - it’s cookie cutter. And it feels like…

Gone Home is rightfully considered a well-crafted, beautiful game because it has mastered several different aspects of simple gaming. Tha kind of the point to its success. It takes the point and click/mystery genre and has crafted a masterful example of interactive storytelling, one that is subtle yet rich in how it emotionally involves the player, not only because how it cleverly reveals story but because it contains subject matter that may be explored in TV and film but is just beginning to be explored in gaming. So from a pure technical point of view, Gone Home is a great game, but the fact that it is also about a love/coming out story puts it into a very modern context that is worthy of praise because it an example of a possible future of gaming in terms of storytelling.