Stop Using Damsels-In-Distress
Rarely are there tropes in media more utilized and over-done than the damsel-in-distress. Some franchises are built on rescuing a damsel, such Super Mario and Legend of Zelda (though Zelda goes in and out on fitting this trope). Even the new Spider-Man game, Edge of Time, seems to be incorporating it as its main plot. It’s a trope that we all now exists, but taking a step back to really think about just how many games incorporate it, either as a side story or the entire plot, is staggering.
- Resident Evil 4 (Ashley Graham)
- inFamous (Trish)
- Sonic the Hedgehog (Princess Elise)
- Pheonix Wright: Ace Attorney (Maya)
- Castlevania series (several)
- Kingdom Hearts (Kairi, Namine, the Disney princesses)
- Starfox Adventures (Krystal)
- Shadow of the Colossus (Mono)
- Alan Wake (Alice)
- Legend of Dragoon (Shana)
- Fire Emblem series (several)
- Viewtiful Jow (Silvia)
- Crash Bandicoot (Tawna)
- MadWorld (Naomi)
- Duke Nuken series (any woman ever)
Those are just the ones off the top of my head. All forms of media, have always saturated with the storyline of the hero rescuing the damsel-in-distress. In essence, the reason that Damsels-In-Distress are ridiculous is the fact that damsels are not people; they are tools. They are a force that moves the story along, causes enemies to put aside their differences, and inspire the protagonist to embark on his journey. You never hear about their lives, their family, their wants or their dreams. The damsel rarely has a personality that exists outside of being the love interest of the main hero, even if she becomes a playable character, and is always used a catalyst to engage and even enrage the main hero. This damsel is almost always a girlfriend/wife/love interest of the main hero, and a good portion of the game is spent trying to rescue her. If the main hero has a love interest, you can bet that she’s going to be a damsel.
I find that whenever games incorporate a damsel as a main plot point, it’s a sign of a lack of originality. It’s also particularly belittling to the women that the vast majority of these damsels are, as the proportion of damsels to actual female characters who are powerful and even playable is depressing. For every great female character, I could probably name four or five damsels. It’s just another sign of how male-centered the industry is and how women are used as plot devices than as actual people.
-Aria


![[image description: Poster for Dead or Alive 5. It shows the face from the nose down and collarbone of a female-presenting person with tears streaming down her face. The tagline reads “I’m a Fighter”]
I feel like every time a Dead or Alive game comes out, the state of women in video games goes back a step. The series that features many scantily-clad women with outrageously disproportionate chest sizes, and without a question has elements of objectification and hypersexualization. Many fighting games in general unfortunately play into those tropes, but the DOA series also brought us the horrid Xtreme Beach Volleyball spin-off.
It looks like for the fifth installment, the series is taking a different turn, trying to focus, or at least projecting that they are focusing, on the actual fighting aspect of the women in the game and not their bodies (at least, to the degree of previous games). I doubt a series such as DOA has suddenly changed its tune, but the marketing for the series does show a drastic change in how they want to present the game, and maybe it will reflect in the game itself.
- Aria](http://24.media.tumblr.com/tumblr_lrvmum4Oyf1qj4pwlo1_500.jpg)
![TW: mentions of violence, racism, sexualization
[image description: A poster for Max Payne 3. At the foreground on the right is Max Payne, a white cis man with a beard, holding a whiskey a glass and wiping his mouth. In the background to the left is a dark-skinned cis man with most his face covered, holding an automatic weapon in one hand. To his right is a white cis woman with her hands behind her back, writhing in pain]
This is the newest cover art for the game Max Payne 3.
Let’s ignore Max Payne himself. Let’s ignore the game’s content, message, previous incarnations, et cetera. This post is just about the advertisement poster, and I do realize I am largely taking it out of the context of whatever kind of game Max Payne is. This cover art displays some very racialized, sexualized images that I’m actually surprised a game company would actually use.
Let’s start with the woman. Looking at her in the background is very discomforting. Although she appears to be held captive against her will, her post is almost model-esque, just teetering on the edge of looking like she’s in pain or in pleasure. It evokes both violence and sexualization at the time, a rarity, but not unheard of, in advertisements and posters and covers featuring women.
Now, let’s look at the dark-skinned man to the left of her. Max Payne 3 appears to be set in Brazil, so of course there are going to be brown people around. However, even without the context of the game, just take a look at that image. A dark-skinned, evil looking man taking hostage of a beautiful white, or at least light-skinned, woman. This is something I think we see all too often.
We can look at the presentation of the woman and the presentation of the dark-skinned man, but when you put them both together onto one cover art with Max, who many unfamiliar with the game will probably assume is the protagonist, at the foreground of the picture, how can anyone look at it and not see a sexualized, racialized image?
- Aria](http://25.media.tumblr.com/tumblr_lrbxsmlNTO1qj4pwlo1_500.jpg)
