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Soul Caliber Japanese advertising.

[image description: two posters with Japanese writing advertising Soul Caliber V. One shows a woman exhibiting a lot of cleavage, the other shows a back picture of a woman wearing a thong. Neither of the pictures show the women’s face]

This is a common type of sexist advertising widely seen, exhibiting different body parts of women in an overly-sexual manner, but not showing their faces, reducing them to only sexual objects.

(Source: gamefreaksnz)

Jan 9

Nerds and Male Privilege Part 2

In a continuation of Kotaku’s discussions on male privilege in gaming/comics/geek culture, the writer takes the time to dissect and deconstruct many of the common excuses that men make for not considering the role that sexism plays in geek culture, in what he calls, “The 3 Ds of Arguing.”

Dismissal entails denying that the issue exists at all in the first place, evidence be damned. This often involves long and tortured explanations about how something really isn’t sexist at all and is perfectly rational and egalitarian. Occasionally it involves explaining to someone how they’re completely misinterpreting things, they’re oversensitive or overemotional.

Nerds and Male Privilege Part 2:  Deconstructing the Arguments

No, you’re sexist! You’re trying to oppress men!

Deflection is all about verbal judo and flipping the accusations around on the accuser. In terms of arguing male privilege this usually appears as variations of “No, women have all the power, they’re more manipulative than men” or “You’re discriminating against us!”

Derailing is the most common version of these arguments and serves to change the subject of the conversation, usually by the people in question. Suddenly, instead of discussing geek culture’s implied accepted roles for women, we’re discussing the hierarchy of oppression or why we’re talking about this instead of, say, female circumcision (which is, like, way worse). Or dealing with assertions that, by extension, anyone who agreed with the article wants to ban all “sexy” characters from video games forever.

Note how the 3 Ds are actually very applicable in many conversations about how male privilege functions in different cultures and sub-cultures.

Although on Kotaku, it can be a face-palming experience to read the comments section, this time around, there is definitely more support for what the writer is articulating, even despite the usual privilege-deniers. The more that influential sites like Kotaku talk about these issues, the more that people can feel comfortable with talking about their own experiences without fear of being immediately shut down by the very culture these articles are trying to get us to look at and dismantle.

Nerds and Male Privilege

This great article from Kotaku, (that’s right, Kotaku) functions as a kind of introductory lesson to its mostly male readers about male privilege in the gaming world, breaking it down piece-by-piece for the men who have ever refused or ignored talks of male privilege in gaming culture. Now, many of us gamers who already understand the ramifications of a cis-straight-male-dominated gaming and geek culture will not be surprised at all by the writer’s words. However, this 101 on male privilege features important and vital information for those gamers who have lived their lives as geeks blissfully unaware, or defiantly ignorant, of the privilege that they hold within gaming, and how that privilege manifests in all areas of their lives.

Now with this in mind, consider why being a girl first may be a hindrance to geek girls. A guy who plays a first person shooter – Call of Duty, Halo, Battlefield, what-have-you – online may expect a certain amount of trash talking, but he’s not going to be inundated with offers for sex, threats of rape, sounds of simulated masturbation or demands that he blow the other players – but not before going to the kitchen and getting them a beer/sandwich/pizza first. Men will also not be told that they’re being “too sensitive” or that “they need to toughen up” when they complain about said sexual threats.

Men also won’t have their opinions weighed or dismissed solely on the basis of how sexy or attractive they are. The most common responses a woman can expect in an argument – especially online – is that she’s fat, ugly, single, jealous, a whore, or a lesbian – or any combination thereof – and therefore her opinion is irrelevant, regardless of it’s actual merits. This is especially true if she’s commenting on the portrayal of female characters, whether in comics, video games or movies.

It seems rare when an influential and popular site as Kotaku features an article like this as their top story, and hopefully, more will come.

As usual on Kotaku, whenever there is an article directly relating to critiquing the cis straight male culture, be careful when reading the comments, as although some are indeed supportive of the article, and some feel enlightened, many comments are men defending the culture and upholding the status quo of the straight male gaze.

Dec 6

Dark Souls Review + Feminist Analysis

A review of general gameplay on its own, but also narrative and character reviews based on representation of race, gender, and body type.

submitted by enviablememory

Nov 4
To suggest that women would only play such a kick-ass series as Assassin’s Creed based on the attractiveness of the men is belittling and ridiculous enough.
However, let’s look at this a different way. Let’s assume that yes, there are women who may play games because they find the men attractive.
It’s no question that game designers often create women in video games that are almost always conventionally beautiful, and often very hypersexualized. Indeed, the business of video games largely capitalizes on the fact that men can ogle at beautiful women for their own pleasure. Female characters are made famous because men find them attractive; The Tomb Raider series and the Dead or Alive series was half-built on the fact that the women featured are attractive and busty. Fighting games feature several women that men love due to their beautiful features. Yet, no one ever suggests that straight men playing a video game  because there’s a hot female character in it is a problem. Men can enjoy the attractiveness of a female character all they want, and it’ll just be the norm, no one is going to suggest that those men are not real gamers because they value the aesthetic beauty of women characters.
But the instant a straight woman might hypothetically play a game because the men are attractive, then it suddenly becomes a “problem?” Then male gamers are entitled to belittle these women? Then those women are not “real” gamers? Even though there are female characters made for the exact purpose of men finding them attractive? It goes back to how straight men feel so entitled to having video games cater to them in every way, that the instant women enjoy it as something unique to those women, it’s suddenly abhorrent, it’s suddenly women invading the sacred harem of straight male consumption, and suddenly those women must be chased out.
So to recap:
Men playing games because the women are attractive = Normal, and completely okay.
Women playing games because the men are attractive = UGH THOSE GIRLS ARE NOT REAL GAMERS, THEY ONLY WANT TO SEE ATTRACTIVE MEN FIGHT AND DO STUFF AND THEY ARE THE REAL PROBLEM WITH THE GAMING COMMUNITY.

To suggest that women would only play such a kick-ass series as Assassin’s Creed based on the attractiveness of the men is belittling and ridiculous enough.

However, let’s look at this a different way. Let’s assume that yes, there are women who may play games because they find the men attractive.

It’s no question that game designers often create women in video games that are almost always conventionally beautiful, and often very hypersexualized. Indeed, the business of video games largely capitalizes on the fact that men can ogle at beautiful women for their own pleasure. Female characters are made famous because men find them attractive; The Tomb Raider series and the Dead or Alive series was half-built on the fact that the women featured are attractive and busty. Fighting games feature several women that men love due to their beautiful features. Yet, no one ever suggests that straight men playing a video game because there’s a hot female character in it is a problem. Men can enjoy the attractiveness of a female character all they want, and it’ll just be the norm, no one is going to suggest that those men are not real gamers because they value the aesthetic beauty of women characters.

But the instant a straight woman might hypothetically play a game because the men are attractive, then it suddenly becomes a “problem?” Then male gamers are entitled to belittle these women? Then those women are not “real” gamers? Even though there are female characters made for the exact purpose of men finding them attractive? It goes back to how straight men feel so entitled to having video games cater to them in every way, that the instant women enjoy it as something unique to those women, it’s suddenly abhorrent, it’s suddenly women invading the sacred harem of straight male consumption, and suddenly those women must be chased out.

So to recap:

Men playing games because the women are attractive = Normal, and completely okay.

Women playing games because the men are attractive = UGH THOSE GIRLS ARE NOT REAL GAMERS, THEY ONLY WANT TO SEE ATTRACTIVE MEN FIGHT AND DO STUFF AND THEY ARE THE REAL PROBLEM WITH THE GAMING COMMUNITY.

[image description: Poster for Dead or Alive 5. It shows the face from the nose down and collarbone of a female-presenting person with tears streaming down her face. The tagline reads “I’m a Fighter”]
I feel like every time a Dead or Alive game comes out, the state of women in video games goes back a step. The series that features many scantily-clad women with outrageously disproportionate chest sizes, and without a question has elements of objectification and hypersexualization. Many fighting games in general unfortunately play into those tropes, but the DOA series also brought us the horrid Xtreme Beach Volleyball spin-off.
It looks like for the fifth installment, the series is taking a different turn, trying to focus, or at least projecting that they are focusing, on the actual fighting aspect of the women in the game and not their bodies (at least, to the degree of previous games). I doubt a series such as DOA has suddenly changed its tune, but the marketing for the series does show a drastic change in how they want to present the game, and maybe it will reflect in the game itself.
- Aria

[image description: Poster for Dead or Alive 5. It shows the face from the nose down and collarbone of a female-presenting person with tears streaming down her face. The tagline reads “I’m a Fighter”]

I feel like every time a Dead or Alive game comes out, the state of women in video games goes back a step. The series that features many scantily-clad women with outrageously disproportionate chest sizes, and without a question has elements of objectification and hypersexualization. Many fighting games in general unfortunately play into those tropes, but the DOA series also brought us the horrid Xtreme Beach Volleyball spin-off.

It looks like for the fifth installment, the series is taking a different turn, trying to focus, or at least projecting that they are focusing, on the actual fighting aspect of the women in the game and not their bodies (at least, to the degree of previous games). I doubt a series such as DOA has suddenly changed its tune, but the marketing for the series does show a drastic change in how they want to present the game, and maybe it will reflect in the game itself.

- Aria

TW: mentions of violence, racism, sexualization
[image description: A poster for Max Payne 3. At the foreground on the right is Max Payne, a white cis man with a beard, holding a whiskey a glass and wiping his mouth. In the background to the left is a dark-skinned cis man with most his face covered, holding an automatic weapon in one hand. To his right is a white cis woman with her hands behind her back, writhing in pain]
This is the newest cover art for the game Max Payne 3.
Let’s ignore Max Payne himself. Let’s ignore the game’s content, message, previous incarnations, et cetera. This post is just about the advertisement poster, and I do realize I am largely taking it out of the context of whatever kind of game Max Payne is. This cover art displays some very racialized, sexualized images that I’m actually surprised a game company would actually use.
Let’s start with the woman. Looking at her in the background is very discomforting. Although she appears to be held captive against her will, her post is almost model-esque, just teetering on the edge of looking like she’s in pain or in pleasure. It evokes both violence and sexualization at the time, a rarity, but not unheard of, in advertisements and posters and covers featuring women.
Now, let’s look at the dark-skinned man to the left of her. Max Payne 3 appears to be set in Brazil, so of course there are going to be brown people around. However, even without the context of the game, just take a look at that image. A dark-skinned, evil looking man taking hostage of a beautiful white, or at least light-skinned, woman. This is something I think we see all too often.
We can look at the presentation of the woman and the presentation of the dark-skinned man, but when you put them both together onto one cover art with Max, who many unfamiliar with the game will probably assume is the protagonist, at the foreground of the picture, how can anyone look at it and not see a sexualized, racialized image?
- Aria

TW: mentions of violence, racism, sexualization

[image description: A poster for Max Payne 3. At the foreground on the right is Max Payne, a white cis man with a beard, holding a whiskey a glass and wiping his mouth. In the background to the left is a dark-skinned cis man with most his face covered, holding an automatic weapon in one hand. To his right is a white cis woman with her hands behind her back, writhing in pain]

This is the newest cover art for the game Max Payne 3.

Let’s ignore Max Payne himself. Let’s ignore the game’s content, message, previous incarnations, et cetera. This post is just about the advertisement poster, and I do realize I am largely taking it out of the context of whatever kind of game Max Payne is. This cover art displays some very racialized, sexualized images that I’m actually surprised a game company would actually use.

Let’s start with the woman. Looking at her in the background is very discomforting. Although she appears to be held captive against her will, her post is almost model-esque, just teetering on the edge of looking like she’s in pain or in pleasure. It evokes both violence and sexualization at the time, a rarity, but not unheard of, in advertisements and posters and covers featuring women.

Now, let’s look at the dark-skinned man to the left of her. Max Payne 3 appears to be set in Brazil, so of course there are going to be brown people around. However, even without the context of the game, just take a look at that image. A dark-skinned, evil looking man taking hostage of a beautiful white, or at least light-skinned, woman. This is something I think we see all too often.

We can look at the presentation of the woman and the presentation of the dark-skinned man, but when you put them both together onto one cover art with Max, who many unfamiliar with the game will probably assume is the protagonist, at the foreground of the picture, how can anyone look at it and not see a sexualized, racialized image?

- Aria

Stop Using Damsels-In-Distress

Rarely are there tropes in media more utilized and over-done than the damsel-in-distress. Some franchises are built on rescuing a damsel, such Super Mario and Legend of Zelda (though Zelda goes in and out on fitting this trope). Even the new Spider-Man game, Edge of Time, seems to be incorporating it as its main plot. It’s a trope that we all now exists, but taking a step back to really think about just how many games incorporate it, either as a side story or the entire plot, is staggering.

  • Resident Evil 4 (Ashley Graham)
  • inFamous (Trish)
  • Sonic the Hedgehog (Princess Elise)
  • Pheonix Wright: Ace Attorney (Maya)
  • Castlevania series (several)
  • Kingdom Hearts (Kairi, Namine, the Disney princesses)
  • Starfox Adventures (Krystal)
  • Shadow of the Colossus (Mono)
  • Alan Wake (Alice)
  • Legend of Dragoon (Shana)
  • Fire Emblem series (several)
  • Viewtiful Jow (Silvia)
  • Crash Bandicoot (Tawna)
  • MadWorld (Naomi) 
  • Duke Nuken series (any woman ever)

Those are just the ones off the top of my head. All forms of media, have always saturated with the storyline of the hero rescuing the damsel-in-distress. In essence, the reason that Damsels-In-Distress are ridiculous is the fact that damsels are not people; they are tools. They are a force that moves the story along, causes enemies to put aside their differences, and inspire the protagonist to embark on his journey. You never hear about their lives, their family, their wants or their dreams. The damsel rarely has a personality that exists outside of being the love interest of the main hero, even if she becomes a playable character, and is always used a catalyst to engage and even enrage the main hero. This damsel is almost always a girlfriend/wife/love interest of the main hero, and a good portion of the game is spent trying to rescue her. If the main hero has a love interest, you can bet that she’s going to be a damsel.

I find that whenever games incorporate a damsel as a main plot point, it’s a sign of a lack of originality. It’s also particularly belittling to the women that the vast majority of these damsels are, as the proportion of damsels to actual female characters who are powerful and even playable is depressing. For every great female character, I could probably name four or five damsels. It’s just another sign of how male-centered the industry is and how women are used as plot devices than as actual people.

-Aria

Texas Battlefield 3 launch LAN bans women from attending

feministgamers:

[image description: Battlefield 3 logo of a man in a soldier’s uniform facing forward as he is partly lit with an orange glow and has smoke coming from off his shoulders and helmet. Planes and a cityscape are in the background]

A large launch party and LAN for Battlefield 3 is being held in Texas, and women are disallowed from attending in order to protect them from misogynistic insults. While the original text in the FAQ has now been removed, the FAQ declared that women are not invited with the following statement:

Nothing ruins a good LAN party like uncomfortable guests or lots of tension, both of which can result from mixing immature, misogynistic male-gamers with female counterparts. Though we’ve done our best to avoid these situations in years past, we’ve certainly had our share of problems. As a result, we no longer allow women to attend this event.”

After being called out on this behavior on Reddit and on Kotaku,  the text was removed and replaced by declaring the event as a ‘gentleman’s retreat’.

I wanted to get this post up for discussion as soon as possible, and as a result I do not have a lot of personal commentary to add.  I will say that preventing women from attending gaming events doesn’t solve the problem with misogyny and hate speech towards them.  Instead, it puts the blame on the women for even being present, and removes the obligation for men to be decent human beings who respect women gamers.  It basically is saying that the organizers either don’t want to put the effort into policing language at their event, or don’t trust the men to be mature and responsible enough to adhere to event policies.

Kotaku’s Owen Good said it well:

This is a large, private event and its organizers certainly have the right to associate with whomever they please. But given what I usually hear over my headset in military shooters like Battlefield, I wonder if this party would so outwardly ban any black gamers from registering. Because it would be so, you know, uncomfortable to hear them being insulted.

Or maybe the answer here is to forbid that kind of obnoxious behavior, and kick out anyone who breaks the rule, $49 registration be damned. Or maybe this event is more about the comfort of the organizers than the participants.

I certainly wouldn’t want to go to this LAN party anyway at this point, but is the answer to creating a welcoming space in gaming for women to segregate them and forbid them from attending game launch parties to prevent misconduct?  I certainly don’t think so.

So the makers of Battlefield 3 know that misogynistic comments are happening, but instead of actively telling men to not engage in such behavior or punishing them if they do, the real “solution” is to just remove women altogether? Because apparently, the problem is not that men are overtly sexist, it’s that women get offended and need protection from the mean name-calling. Benevolent sexism much?

I would think that, rather than “protecting” women from misogynistic comments, this “gentlemen’s retreat” is actually fostering a place wherein men can openly express misogyny without repercussions. This “solution” is not a way to prevent misogyny, it’s a way to prevent lawsuits.

- Aria

(Source: )

Jul 9

Using the Bechdel Test on Video Games

Some of you may have heard of “The Bechdel Test.” For those of you unfamiliar with it, it is basically a set of criteria that doesn’t determine whether or not a film is feminist, but just to determine if it has a notable presence of women.

However, although this litmus test is mainly used for films, I find that it also appropriately assesses the presence of women in video games.

Here are the rules:

  1. There must be at least two women
  2. Who talk to each other
  3. About something other than a man

I looked through the video games I currently own and assessed whether or not they passed:

  • Uncharted - Drake’s Fortune has less than two women, Among Thieves is iffy cause Chloe and Elena talk, but only when Drake is around and usually about his plans
  • Assassin’s Creed - 1 has less than two women with speaking roles, 2 has Ezio’s mom and sister but I don’t think they talk to each other, Brotherhood barely passes since it has Lucy and Rebecca talk about the Animus a bit
  • Call of Duty Black Ops - does not pass, I don’t know if any of the games in the Call of Duty series passes
  • Final Fantasy XIII - Definitely passes
  • LA Noire - has several female characters but they never talk to each other
  • InFamous - 1 has less than two women, 2 may pass, but like Uncharted, the two women mainly talk about the male protagonist and what his next move should be
  • Ratchet and Clank series - As far as I know, none of them pass because they all pretty much have less than two women
  • Heavy Rain - less than two women
  • Some games pass or not depending on whether or you can choose to have a male or female character

Of course, most fighting, puzzle, and racing games are not eligible for this test. However, for games that are story-based, it’s interesting to see which games actually pass the test, since, as indicated in the list above, although there has been an improvement in the representation of women in video games, that doesn’t mean that women are present in a rate anywhere equal to men or that they have story lines and personalities that don’t revolve around men.

- Aria